Filed Daily
An asynchronous game of dungeon management, petty grudges, and paperwork.
Claim a DungeonLay traps, dig corridors, and file the paperwork before anyone notices the smell.
They have needs. You have a budget. This rarely goes well.
Find out exactly how your dungeon failed, in triplicate.
Three adventurers entered uninvited. Grubnash held the east corridor for a heroic four seconds. The spike trap you paid extra for did exactly what spike traps do. The rogue departed with 200 gold and, somehow, your dignity.